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Felix Jamestin's Blog
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πŸ–– On advice that's sound in most times

πŸ‘©β€πŸ’» On products

On markets and opportunities || product strategy

On building the right thing || product management

On uncovering why your users do as they do || user research

On designing how the thing works || interaction design

On designing how the thing feels || visual design

On making the thing a place you'd hang out at || social design

On making the thing fun || game design

On checking if the thing you wanted to happen, happened || analytics

On creating awareness and sneaking in desire || marketing

On acquiring more of those who want what you've built || growth marketing

On aligning people while they do things || management

On the search for a scalable way to make money || startups

On words that clarify and convince || writing & copywriting

On building the thing that builds the thing || hiring

β›© On cities & spaces

🎭 On culture

πŸ•Έ On the organization of people

πŸ’Έ On money & its origins

πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ On people, psychology & matters of desire

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Notes:
  1. All media tend to centralise over time. I hope the internet is the exception that breaks the rule (despite signs that online attention is getting increasingly aggregated.)
  2. Tangential: science fiction often predicts the future and then, ironically, stops being fiction β€” the nets in ender’s game seem eerily like thought-blips on twitter.

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