felix jamestin.
is the curious sort.

The internet allows anybody to self-publish their thoughts. Across the world. and for free.

That’s a billion+ people beaming their thoughts across the world β€” little blips that light up in one part of the globe, leading to new blips in other parts, leading in turn to even newer blips, and so on. Incredible, isn't it?

This is a list of interesting ideas shared by folks around the web, and which I've found to be repeatedly useful.

πŸ–– On advice that's sound in most times

πŸ‘©β€πŸ’» On products

On markets and opportunities || product strategy

On building the right thing || product management

On uncovering why your users do as they do || user research

On designing how the thing works || interaction design

On designing how the thing feels || visual design

On making the thing a place you'd hang out at || social design

On making the thing fun || game design

On checking if the thing you wanted to happen, happened || analytics

On creating awareness and sneaking in desire || marketing

On acquiring more of those who want what you've built || growth marketing

On aligning people while they do things || management

On the search for a scalable way to make money || startups

On words that clarify and convince || writing & copywriting

On building the thing that builds the thing || hiring

β›© On cities & spaces

🎭 On culture

πŸ•Έ On the organization of people

πŸ’Έ On money & its origins

πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ On people, psychology & matters of desire



  1. All media tend to centralise over time. I hope the internet is the exception that breaks the rule (despite signs that online attention is getting increasingly aggregated.)
  2. Tangential: science fiction often predicts the future and then, ironically, stops being fiction β€” the nets in ender’s game seem eerily like thought-blips on twitter.